Molerat Attack: A game incident introduced after accumulating 20 (in survival mode, 30 in normal mode) Vault Dwellers and are harder than Radroaches.Fires only damage Vault Dwellers and has no other effects, The amount of time to put fires out depends on the rooms size and how many Vault Dwellers are assigned to fight the fire, meaning a fully populated room will put the fire out faster than a room with half the population in it. Fires that aren't contained can intensify over time and will ignite adjacent rooms, though won't reignite previous room(s). Like the Radroaches, Fires are started at random or after a Failed Rush. The number of Radroachs that attack a room vary on the room's size, (e.g: A three part room will have between one to a maximum five), They have a small pool of health and do moderate damage but can taken care of, well equipped Vault Dwellers can killed them easily without issues, They have no other effects. Uncontrolled Infestations can spread throughout the Vault moving to the room adjacent to the initial starting room, but won't reinfect the room(s) they were in previously. The incident is trigger at random or after a Rush attempt in a room ended in failure. Radroach Infestation: Early Game Incident and the easiest known.Only seven Incidents exist and only one incident can happen at a time. Each have different Impacts on the Vault Resources, Production and Vault Dwellers Happiness Incidents are events that happen during gameplay, mostly triggered at random or by other means.
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